TY - JOUR
T1 - Three-Stage Stackelberg Long-Term Incentive Mechanism and Monetization for Mobile Crowdsensing
T2 - An Online Learning Approach
AU - Li, Youqi
AU - Li, Fan
AU - Yang, Song
AU - Zhou, Pan
AU - Zhu, Liehuang
AU - Wang, Yu
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2021/4/1
Y1 - 2021/4/1
N2 - Recently, crowdsensing revolutionizes sensing paradigm in Internet of Things (IoTs). However, a practical incentive mechanism which works for time-varying scenario and fairly incentivizes users to participate in crowdsensing is less studied. In this paper, we propose an incentive mechanism for crowdsensing under continuous and time-varying scenario using three-stage Stackelberg game. In such a scenario, different requesters generate sensing tasks with payments to the platform at each time slot. The platform makes pricing decision to determine rewards for tasks without complete information, and then notifies task-price pairs to online users in Stage I. In Stage II, users select optimal tasks as their interests under certain constraints and report back to the platform. The platform fairly selects users as workers in order to ensure users' long-term participation in Stage III. We use Lyapunov optimization to address online decision problems for the platform in Stage I and III where there are no prior knowledge and future information available. We propose an FPTAS for users to derive their interests of tasks based on their mobile devices' computing capabilities in Stage II. Numerical results in simulations validate the significance and superiority of our proposed incentive mechanism.
AB - Recently, crowdsensing revolutionizes sensing paradigm in Internet of Things (IoTs). However, a practical incentive mechanism which works for time-varying scenario and fairly incentivizes users to participate in crowdsensing is less studied. In this paper, we propose an incentive mechanism for crowdsensing under continuous and time-varying scenario using three-stage Stackelberg game. In such a scenario, different requesters generate sensing tasks with payments to the platform at each time slot. The platform makes pricing decision to determine rewards for tasks without complete information, and then notifies task-price pairs to online users in Stage I. In Stage II, users select optimal tasks as their interests under certain constraints and report back to the platform. The platform fairly selects users as workers in order to ensure users' long-term participation in Stage III. We use Lyapunov optimization to address online decision problems for the platform in Stage I and III where there are no prior knowledge and future information available. We propose an FPTAS for users to derive their interests of tasks based on their mobile devices' computing capabilities in Stage II. Numerical results in simulations validate the significance and superiority of our proposed incentive mechanism.
KW - Crowdsensing
KW - incentive mechanism
KW - lyapunov optimization
KW - online decision
KW - three-stage stackelberg
UR - http://www.scopus.com/inward/record.url?scp=85100860508&partnerID=8YFLogxK
U2 - 10.1109/TNSE.2021.3057394
DO - 10.1109/TNSE.2021.3057394
M3 - Article
AN - SCOPUS:85100860508
SN - 2327-4697
VL - 8
SP - 1385
EP - 1398
JO - IEEE Transactions on Network Science and Engineering
JF - IEEE Transactions on Network Science and Engineering
IS - 2
M1 - 9349147
ER -