Multi-scale deep learning and clustering-based tabletop object instance segmentation for robot manipulation

Zhihong Jiang, Yongrui Xue, Yan Zhao, Xiao Huang*, Hui Li*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

3D object instance segmentation plays a vital role in various applications such as autonomous driving, robotics and virtual reality. However, tabletop scenes exhibit diverse object complexities and size variations. The challenge is to enhance the accuracy of segmenting these scenes for multiple object instances. This limitation directly impacts robots’ capabilities to effectively grasp and manipulate objects. In this paper, we propose a multi-scale deep learning and clustering-based approach for object instance segmentation in tabletop scenes. Our approach incorporates a multi-scale neighborhood feature sampling (MNFS) module specifically designed to extract local features, and a clustering algorithm to eliminate noise and preserve instance integrity. Furthermore, we combine the strength of both methods through ScoreNet and non-maximal suppression. We conducted extensive experiments on TO-Scene, the first large-scale dataset of 3D tabletop scenes, and observed an average mIoU improvement of approximately 4.07% compared to existing methods. This highlights the superior performance of our proposed method. In addition, we tested our algorithm on a real-scene robotics platform and showed that it has good performance and generalization capabilities to support future applications such as robot grasping.

Original languageEnglish
JournalInternational Journal of Advanced Robotic Systems
Volume21
Issue number5
DOIs
Publication statusPublished - 1 Sept 2024

Keywords

  • 3D point cloud
  • clustering algorithm
  • deep learning
  • instance segmentation
  • robot grasping

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