Human motion recognition based on SVM in VR art media interaction environment

Fuquan Zhang, Tsu Yang Wu*, Jeng Shyang Pan, Gangyi Ding, Zuoyong Li

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

93 Citations (Scopus)

Abstract

In order to solve the problem of human motion recognition in multimedia interaction scenarios in virtual reality environment, a motion classification and recognition algorithm based on linear decision and support vector machine (SVM) is proposed. Firstly, the kernel function is introduced into the linear discriminant analysis for nonlinear projection to map the training samples into a high-dimensional subspace to obtain the best classification feature vector, which effectively solves the nonlinear problem and expands the sample difference. The genetic algorithm is used to realize the parameter search optimization of SVM, which makes full use of the advantages of genetic algorithm in multi-dimensional space optimization. The test results show that compared with other classification recognition algorithms, the proposed method has a good classification effect on multiple performance indicators of human motion recognition and has higher recognition accuracy and better robustness.

Original languageEnglish
Article number40
JournalHuman-centric Computing and Information Sciences
Volume9
Issue number1
DOIs
Publication statusPublished - 1 Dec 2019

Keywords

  • Human motion recognition
  • Interactive technology
  • Linear decision
  • Support vector machine
  • Virtual reality

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