Study of collision detection based on ray tracing principle

Li Ping Hou*, Yue Liu, Yong Tian Wang

*此作品的通讯作者

科研成果: 期刊稿件文章同行评审

摘要

Based on ray tracing principle, the algorithm of how rays intersect with objects was applied to the technology of collision detection in virtual reality system. The intersection of the rays with the plane, spherical surface and conicoid was introduced respectively and the fast and high quality real-time collision detection of representative sphere model was accomplished using OpenGL and Visual C++.

源语言英语
页(从-至)84-87
页数4
期刊Xitong Fangzhen Xuebao / Journal of System Simulation
18
SUPPL.
出版状态已出版 - 8月 2006

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