摘要
Based on ray tracing principle, the algorithm of how rays intersect with objects was applied to the technology of collision detection in virtual reality system. The intersection of the rays with the plane, spherical surface and conicoid was introduced respectively and the fast and high quality real-time collision detection of representative sphere model was accomplished using OpenGL and Visual C++.
源语言 | 英语 |
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页(从-至) | 84-87 |
页数 | 4 |
期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
卷 | 18 |
期 | SUPPL. |
出版状态 | 已出版 - 8月 2006 |