Study of collision detection based on ray tracing principle

Li Ping Hou*, Yue Liu, Yong Tian Wang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Based on ray tracing principle, the algorithm of how rays intersect with objects was applied to the technology of collision detection in virtual reality system. The intersection of the rays with the plane, spherical surface and conicoid was introduced respectively and the fast and high quality real-time collision detection of representative sphere model was accomplished using OpenGL and Visual C++.

Original languageEnglish
Pages (from-to)84-87
Number of pages4
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume18
Issue numberSUPPL.
Publication statusPublished - Aug 2006

Keywords

  • Collision detection
  • Conicoid
  • Plane
  • Ray tracing
  • Spherical surface

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