Research on real time simulation of brittle objects fracturing

Quan Yu Wang*, Qing Mi, Xin Liu

*此作品的通讯作者

科研成果: 期刊稿件文章同行评审

摘要

Based on the analysis of brittle objects fragmentation in the real world, a new approach was proposed to simulate realtime fracturing effect in the virtual environment. Brittle objects were represented by triangular surface mesh model and the triangles were stored in a BSP tree structure in order to achieve rapid classification and retrieval. Plane was used to cut the model, then the polygons were reconstructed and a new complete triangular model was generated. Position, speed and angle of each preprocessed triangle were initialized in order to achieve real-time simulation, and collision detection was hired to avoid penetration of each fragment.

源语言英语
页(从-至)30-34
页数5
期刊Xitong Fangzhen Xuebao / Journal of System Simulation
24
1
出版状态已出版 - 1月 2012

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