Rendering Method for Light-Field Near-Eye Displays Based on Micro-structures with Arbitrary Distribution

Jiajing Han, Weitao Song*, Yue Liu, Yongtian Wang

*此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

It is a hot topic to realize high-immersion three-dimensional (3D) virtual reality near-eye displays without the accommodation-convergence conflict. Light-field near-eye display method is considered as one of the most potential solutions to achieve this goal. To obtain virtual image for light-field near-eye displays, many researchers have focused on the light field rendering method. In this paper, we propose a universal rendering method to generate light-field pattern for light-field near-eye displays based on OpenGL computer graphics. Each micro-structure is treated as a virtual camera, which can easily be parallelly computed and employed in light-field near-eye displays using multiple micro-structures with arbitrary distribution including a micro-lens array, a pinhole array and random holes. To verify the proposed method, the rendering system based on micro-structures with arbitrary distribution is constructed. Experimental results have shown that the rendered images can reconstruct the virtual scene and be focused on different depth in the light-field near-eye displays system.

源语言英语
主期刊名Image and Graphics Technologies and Applications - 15th Chinese Conference, IGTA 2020, Revised Selected Papers
编辑Yongtian Wang, Xueming Li, Yuxin Peng
出版商Springer Science and Business Media Deutschland GmbH
237-247
页数11
ISBN(印刷版)9789813360327
DOI
出版状态已出版 - 2021
活动15th Conference on Image and Graphics Technology and Applications, IGTA 2020 - Virtual, Online
期限: 19 9月 202019 9月 2020

出版系列

姓名Communications in Computer and Information Science
1314 CCIS
ISSN(印刷版)1865-0929
ISSN(电子版)1865-0937

会议

会议15th Conference on Image and Graphics Technology and Applications, IGTA 2020
Virtual, Online
时期19/09/2019/09/20

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