TY - CHAP
T1 - Long-Term Incentive Mechanism for Mobile Crowdsensing
AU - Li, Youqi
AU - Li, Fan
AU - Yang, Song
AU - Zhang, Chuan
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd 2024.
PY - 2024
Y1 - 2024
N2 - In this chapter, we propose an incentive mechanism for crowdsensing under the continuous and time-varying scenario using a three-stage Stackelberg game. In such a scenario, different requesters generate sensing tasks with payments to the platform at each time slot. The platform makes pricing decisions to determine rewards for tasks without complete information, and then notifies task-price pairs to online users in Stage I. In Stage II, users select optimal tasks as their interests under certain constraints and report back to the platform. The platform fairly selects users as workers in order to ensure users’ long-term participation in Stage III. We use Lyapunov optimization to address online decision problems for the platform in Stage I and III where there are no prior knowledge and future information available. We propose an FPTAS for users to derive their interests of tasks based on their mobile devices’ computing capabilities in Stage II. Numerical results in simulations validate the significance and superiority of our proposed incentive mechanism.
AB - In this chapter, we propose an incentive mechanism for crowdsensing under the continuous and time-varying scenario using a three-stage Stackelberg game. In such a scenario, different requesters generate sensing tasks with payments to the platform at each time slot. The platform makes pricing decisions to determine rewards for tasks without complete information, and then notifies task-price pairs to online users in Stage I. In Stage II, users select optimal tasks as their interests under certain constraints and report back to the platform. The platform fairly selects users as workers in order to ensure users’ long-term participation in Stage III. We use Lyapunov optimization to address online decision problems for the platform in Stage I and III where there are no prior knowledge and future information available. We propose an FPTAS for users to derive their interests of tasks based on their mobile devices’ computing capabilities in Stage II. Numerical results in simulations validate the significance and superiority of our proposed incentive mechanism.
KW - Long-term constraints
KW - Multiple-round crowdsensing
KW - Three-stage Stackelberg game
UR - http://www.scopus.com/inward/record.url?scp=85182816574&partnerID=8YFLogxK
U2 - 10.1007/978-981-99-6921-0_2
DO - 10.1007/978-981-99-6921-0_2
M3 - Chapter
AN - SCOPUS:85182816574
T3 - SpringerBriefs in Computer Science
SP - 9
EP - 38
BT - SpringerBriefs in Computer Science
PB - Springer
ER -