TY - GEN
T1 - Generating Low-Rank Textures via Generative Adversarial Network
AU - Zhao, Shuyang
AU - Li, Jianwu
N1 - Publisher Copyright:
© 2017, Springer International Publishing AG.
PY - 2017
Y1 - 2017
N2 - Achieving structured low-rank representation from the original image is a challenging and significant task, owing to the capacity of the low-rank structure in expressing structured information from the real world. It is noteworthy that, most of the existing methods to obtain the low-rank textures, treat this issue as a “transformational problem”, which lead to the poor quality of the images with complex backgrounds. In order to jump out of this interference, we try to explore this issue as a “generative problem” and propose the Low-rank texture Generative Adversarial Network (LR-GAN) using an unsupervised image-to-image network. Our method generates the high-quality low-rank texture gradually from the low-rank constraint after many iterations of training. Considering that the low-rank constraint is difficult to optimize (NP-hard problem) in the loss function, we introduce the layer of the low-rank gradient filter to approach the optimal low-rank solution. Experimental results demonstrate that the proposed method is effective on both synthetic and real world images.
AB - Achieving structured low-rank representation from the original image is a challenging and significant task, owing to the capacity of the low-rank structure in expressing structured information from the real world. It is noteworthy that, most of the existing methods to obtain the low-rank textures, treat this issue as a “transformational problem”, which lead to the poor quality of the images with complex backgrounds. In order to jump out of this interference, we try to explore this issue as a “generative problem” and propose the Low-rank texture Generative Adversarial Network (LR-GAN) using an unsupervised image-to-image network. Our method generates the high-quality low-rank texture gradually from the low-rank constraint after many iterations of training. Considering that the low-rank constraint is difficult to optimize (NP-hard problem) in the loss function, we introduce the layer of the low-rank gradient filter to approach the optimal low-rank solution. Experimental results demonstrate that the proposed method is effective on both synthetic and real world images.
KW - Generative adversarial network
KW - Low-rank constraint
KW - Low-rank texture generative adversarial network
KW - Structured low-rank representation
UR - http://www.scopus.com/inward/record.url?scp=85035230728&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-70090-8_32
DO - 10.1007/978-3-319-70090-8_32
M3 - Conference contribution
AN - SCOPUS:85035230728
SN - 9783319700892
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 310
EP - 318
BT - Neural Information Processing - 24th International Conference, ICONIP 2017, Proceedings
A2 - Liu, Derong
A2 - Xie, Shengli
A2 - El-Alfy, El-Sayed M.
A2 - Zhao, Dongbin
A2 - Li, Yuanqing
PB - Springer Verlag
T2 - 24th International Conference on Neural Information Processing, ICONIP 2017
Y2 - 14 November 2017 through 18 November 2017
ER -