TY - GEN
T1 - Driving Behavior Primitive Optimization and Inter-Primitive Game Coordinated Control for Trajectory Tracking Applications
AU - Li, Xinping
AU - Wang, Boyang
AU - Guan, Haijie
AU - Han, Yuxuan
AU - Liu, Haiou
AU - Chen, Huiyan
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Optimizing the composition of the desired trajectory and creating an appropriate control method are essential to improve the tracking control effect. Decomposition and optimal combination of primitives is a general and practical way of composing desired trajectories. Therefore, the purpose of this paper is to generate control-system-adapted driving behavior primitives (CDBPs) and design the corresponding control strategy. Based on the pre-constructed driving behavior primitive library extracted from driving data, a nonlinear optimization method is applied to optimize the trajectories that do not conform to the vehicle kinematic constraints during the primitive offline generalization process. In addition to providing time-series trajectory points for tracking control, the optimized primitives contain reference control quantities for linearizing the online control system, as well as optimal controller parameters generated based on fuzzy logic with respect to the category of primitives. Moreover, the control optimization problem at the primitive transition segment is solved by introducing a game-coordinated control strategy. Simulation results demonstrate that the CDBP-based control method proposed in this paper can enhance the control accuracy within the primitives and also effectively solve the smooth transition issue between the primitives.
AB - Optimizing the composition of the desired trajectory and creating an appropriate control method are essential to improve the tracking control effect. Decomposition and optimal combination of primitives is a general and practical way of composing desired trajectories. Therefore, the purpose of this paper is to generate control-system-adapted driving behavior primitives (CDBPs) and design the corresponding control strategy. Based on the pre-constructed driving behavior primitive library extracted from driving data, a nonlinear optimization method is applied to optimize the trajectories that do not conform to the vehicle kinematic constraints during the primitive offline generalization process. In addition to providing time-series trajectory points for tracking control, the optimized primitives contain reference control quantities for linearizing the online control system, as well as optimal controller parameters generated based on fuzzy logic with respect to the category of primitives. Moreover, the control optimization problem at the primitive transition segment is solved by introducing a game-coordinated control strategy. Simulation results demonstrate that the CDBP-based control method proposed in this paper can enhance the control accuracy within the primitives and also effectively solve the smooth transition issue between the primitives.
UR - http://www.scopus.com/inward/record.url?scp=85199754954&partnerID=8YFLogxK
U2 - 10.1109/IV55156.2024.10588653
DO - 10.1109/IV55156.2024.10588653
M3 - Conference contribution
AN - SCOPUS:85199754954
T3 - IEEE Intelligent Vehicles Symposium, Proceedings
SP - 2004
EP - 2011
BT - 35th IEEE Intelligent Vehicles Symposium, IV 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 35th IEEE Intelligent Vehicles Symposium, IV 2024
Y2 - 2 June 2024 through 5 June 2024
ER -