@inproceedings{ab74e02b93d54cf2bc31def0549614b6,
title = "Comparison in depth perception between virtual reality and augmented reality systems",
abstract = "The virtual reality (VR) and augmented reality (AR) applications have been widely used in a variety of fields; one of the key requirements in a VR or AR system is to understand how users perceive depth in the virtual environment and augmented reality. This paper conducts an experiment to compare users' performance of depth perception in VR and AR system using an optical see-through head-mounted display (HMD). The result shows that the accuracy of depth estimation in AR is higher than in VR. Besides, the matching error increases as the distance becomes farther.",
keywords = "Augmented reality, Centered computing, Computer Graphics, Computing methodologies, Graphics systems and interface, Human, Interaction paradigms, Mixed, Perception, Virtual reality",
author = "Jiamin Ping and Yue Liu and Dongdong Weng",
note = "Publisher Copyright: {\textcopyright} 2019 IEEE.; 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 ; Conference date: 23-03-2019 Through 27-03-2019",
year = "2019",
month = mar,
doi = "10.1109/VR.2019.8798174",
language = "English",
series = "26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "1124--1125",
booktitle = "26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings",
address = "United States",
}