Comparison in depth perception between virtual reality and augmented reality systems

Jiamin Ping, Yue Liu, Dongdong Weng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

53 Citations (Scopus)

Abstract

The virtual reality (VR) and augmented reality (AR) applications have been widely used in a variety of fields; one of the key requirements in a VR or AR system is to understand how users perceive depth in the virtual environment and augmented reality. This paper conducts an experiment to compare users' performance of depth perception in VR and AR system using an optical see-through head-mounted display (HMD). The result shows that the accuracy of depth estimation in AR is higher than in VR. Besides, the matching error increases as the distance becomes farther.

Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1124-1125
Number of pages2
ISBN (Electronic)9781728113777
DOIs
Publication statusPublished - Mar 2019
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019

Publication series

Name26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Country/TerritoryJapan
CityOsaka
Period23/03/1927/03/19

Keywords

  • Augmented reality
  • Centered computing
  • Computer Graphics
  • Computing methodologies
  • Graphics systems and interface
  • Human
  • Interaction paradigms
  • Mixed
  • Perception
  • Virtual reality

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