@inproceedings{a724a23db0004f3fa8dec770f03bea26,
title = "Chinese chess based on jabber",
abstract = "Multiplayer computer games are becoming more and more popular. While much effort has been contributed to point-to-point communication based architecture and network game traffic, we proposed a server decentralized game architecture based on Jabber in order to have high availability, performance, scalability, fault tolerance and security. Three components of the architecture: players, game servers and record-keeper are defined and functioned. The architecture is implemented and instanced as a Chinese Chess game. The game data are packed with XML stanzas and delivered to the addressed player through XML streams. In order to test the availability, the game is experimented and the result is meaningful even though the test environment is rough.",
author = "Quanyu Wang and Siyin Liu",
year = "2006",
doi = "10.1007/11736639_87",
language = "English",
isbn = "3540334238",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "706--710",
booktitle = "Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings",
address = "Germany",
note = "1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006 ; Conference date: 16-04-2006 Through 19-04-2006",
}