Chinese chess based on jabber

Quanyu Wang*, Siyin Liu

*此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

2 引用 (Scopus)

摘要

Multiplayer computer games are becoming more and more popular. While much effort has been contributed to point-to-point communication based architecture and network game traffic, we proposed a server decentralized game architecture based on Jabber in order to have high availability, performance, scalability, fault tolerance and security. Three components of the architecture: players, game servers and record-keeper are defined and functioned. The architecture is implemented and instanced as a Chinese Chess game. The game data are packed with XML stanzas and delivered to the addressed player through XML streams. In order to test the availability, the game is experimented and the result is meaningful even though the test environment is rough.

源语言英语
主期刊名Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
出版商Springer Verlag
706-710
页数5
ISBN(印刷版)3540334238, 9783540334231
DOI
出版状态已出版 - 2006
活动1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006 - Hangzhou, 中国
期限: 16 4月 200619 4月 2006

出版系列

姓名Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
3942 LNCS
ISSN(印刷版)0302-9743
ISSN(电子版)1611-3349

会议

会议1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006
国家/地区中国
Hangzhou
时期16/04/0619/04/06

指纹

探究 'Chinese chess based on jabber' 的科研主题。它们共同构成独一无二的指纹。

引用此