TY - GEN
T1 - Augmented Reality and Interactive Experience Design of the Emperor Qianlong’s San Xi Hall in the Palace Museum
AU - Chen, Ying
AU - Yu, Dehua
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - Augmented reality technology has been widely used in museums. Visitors can combine virtual images and real scenes through AR glasses, which can enhance the sense of experience, and achieve immersive viewing and interaction. The research was mainly applied to the Palace Museum's official study, San Xi Hall, a small window room with a heated brick bed surrounded by various cultural relics. The virtual emperor is set in there and combined with the real scene to restore the scene of the entire study. Visitors can put their hands into the view of AR glasses and use gestures to interact with the virtual emperor and relics, and the vivid virtual emperor will be presented in a variety of interesting poses. One finger click on the relic can enter a new page to see more information. Rotate wrist at any angle, or pinch it between thumb and forefinger to zoom in, to see the details more clearly. Click the hat on his head, he will put the hat on the hat rack; Click his hand and he will start to pick up the brush of Chinese calligraphy and say “Let me show you Chinese calligraphy!”. It allows visitors to have a clearer understanding of relics in San Xi Hall, feel the daily study of Emperor Qianlong. It is a positive exploration and practice for the digital dissemination of traditional Chinese culture. And this interactive mode of immersive visits can be extended to all museums and galleries, which is a beneficial attempt.
AB - Augmented reality technology has been widely used in museums. Visitors can combine virtual images and real scenes through AR glasses, which can enhance the sense of experience, and achieve immersive viewing and interaction. The research was mainly applied to the Palace Museum's official study, San Xi Hall, a small window room with a heated brick bed surrounded by various cultural relics. The virtual emperor is set in there and combined with the real scene to restore the scene of the entire study. Visitors can put their hands into the view of AR glasses and use gestures to interact with the virtual emperor and relics, and the vivid virtual emperor will be presented in a variety of interesting poses. One finger click on the relic can enter a new page to see more information. Rotate wrist at any angle, or pinch it between thumb and forefinger to zoom in, to see the details more clearly. Click the hat on his head, he will put the hat on the hat rack; Click his hand and he will start to pick up the brush of Chinese calligraphy and say “Let me show you Chinese calligraphy!”. It allows visitors to have a clearer understanding of relics in San Xi Hall, feel the daily study of Emperor Qianlong. It is a positive exploration and practice for the digital dissemination of traditional Chinese culture. And this interactive mode of immersive visits can be extended to all museums and galleries, which is a beneficial attempt.
KW - Augmented Reality
KW - San Xi Hall
KW - Scene Interaction Design
KW - The Palace Museum
UR - http://www.scopus.com/inward/record.url?scp=85195553684&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-61966-3_20
DO - 10.1007/978-3-031-61966-3_20
M3 - Conference contribution
AN - SCOPUS:85195553684
SN - 9783031619656
T3 - Communications in Computer and Information Science
SP - 181
EP - 187
BT - HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
A2 - Ntoa, Stavroula
A2 - Salvendy, Gavriel
PB - Springer Science and Business Media Deutschland GmbH
T2 - 26th International Conference on Human-Computer Interaction, HCII 2024
Y2 - 29 June 2024 through 4 July 2024
ER -