A Stroop-based Long-term Cognitive Training Game for the Elderly in Head-mounted Displays

Qiuxin Du, Dongdong Weng*, Haiyan Jiang, Shanshan Chen

*此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

3 引用 (Scopus)

摘要

Virtual reality (VR) games have been increasingly incorporated into the cognitive training of the elderly because of their unique immersion and interactivity. However, previous studies have focused on existing commercial games, which are not suitable for the elderly. Due to the progressive decline in cognitive abilities and inflexible action of the elderly, we propose a VR music game (LightSword) based on two classical psychological paradigms (Dual-task and Stroop). To enable long-term cognitive training of the elderly in a playful and relaxed virtual environment, the game integrates easy interactions, motivating mechanisms with real-time feedback, and pleasant music. The results of the prior study show a linear increase in game performance scores which are related to cognitive ability, demonstrating the potential of the proposed game for cognitive training.

源语言英语
主期刊名Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
出版商Institute of Electrical and Electronics Engineers Inc.
505-506
页数2
ISBN(电子版)9781665453653
DOI
出版状态已出版 - 2022
活动21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 - Singapore, 新加坡
期限: 17 10月 202221 10月 2022

出版系列

姓名Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022

会议

会议21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
国家/地区新加坡
Singapore
时期17/10/2221/10/22

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