Research of particle system applied in Vega prime real time scene simulation

Yan Ping Liao*, Li Liu, Xiao Jing Du, Ze Hua Qi, Hai Tao Bai

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

4 Citations (Scopus)

Abstract

The basic procedure to simulate dynamic natural objects with particle system method was introduced. The special effect of the flame and smog was simulated perfectly by setting the color, brightness, transparency, shape, texture, size, velocity and position of the particle system in Vega Prime real time scene simulation. The movement of flame with the launching equipment was achieved by transforming the velocity of launching coordinate system to scene coordinate system.

Original languageEnglish
Pages (from-to)938-941
Number of pages4
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume22
Issue number4
Publication statusPublished - Apr 2010

Keywords

  • Coordinate conversation
  • Coordinate system
  • Particle system
  • Scene simulation
  • Vega Prime

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