摘要
The basic procedure to simulate dynamic natural objects with particle system method was introduced. The special effect of the flame and smog was simulated perfectly by setting the color, brightness, transparency, shape, texture, size, velocity and position of the particle system in Vega Prime real time scene simulation. The movement of flame with the launching equipment was achieved by transforming the velocity of launching coordinate system to scene coordinate system.
源语言 | 英语 |
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页(从-至) | 938-941 |
页数 | 4 |
期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
卷 | 22 |
期 | 4 |
出版状态 | 已出版 - 4月 2010 |