Performance and user preference of various functions for mapping hand position to movement velocity in a virtual environment

Weizhi Nai, David Rempel, Yue Liu*, Alan Barr, Carisa Harris-Adamson, Yongtian Wang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

3 Citations (Scopus)

Abstract

This study evaluated the effect of different hand-position-to-velocity mapping functions on user performance and preference for freehand gesture navigation in a virtual environment. Three parameters of the velocity mapping function were evaluated: hand position to velocity slope, linearity and size of the zero-velocity area around the resting hand position (e.g., dead zone). 16 subjects completed a forward movement task in a virtual environment with different distances and sizes of target-destinations. Time to complete the tasks was significantly influenced by velocity slope and linearity. Subjective usability ratings were influenced by all three parameters. When optimized, free-hand gestures provide a functional form of human-computer interaction in a virtual environment.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Verlag
Pages141-152
Number of pages12
DOIs
Publication statusPublished - 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10280
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • Navigation technique
  • Velocity control

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