TY - GEN
T1 - On the Approximation of Nash Equilibria in Sparse Win-Lose Multi-player Games
AU - Liu, Zhengyang
AU - Li, Jiawei
AU - Deng, Xiaotie
N1 - Publisher Copyright:
Copyright © 2021, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2021
Y1 - 2021
N2 - A polymatrix game is a multi-player game over n players, where each player chooses a pure strategy from a list of its own pure strategies. The utility of each player is a sum of payoffs it gains from the two player’s game from all its neighbors, under its chosen strategy and that of its neighbor. As a natural extension to two-player games (a.k.a. bimatrix games), polymatrix games are widely used for multi-agent games in real world scenarios. In this paper we show that the problem of approximating a Nash equilibrium in a polymatrix game within the polynomial precision is PPAD-hard, even in sparse and win-lose ones. This result further challenges the predictability of Nash equilibria as a solution concept in the multi-agent setting. We also propose a simple and efficient algorithm, when the game is further restricted. Together, we establish a new dichotomy theorem for this class of games. It is also of independent interest for exploring the computational and structural properties in Nash equilibria.
AB - A polymatrix game is a multi-player game over n players, where each player chooses a pure strategy from a list of its own pure strategies. The utility of each player is a sum of payoffs it gains from the two player’s game from all its neighbors, under its chosen strategy and that of its neighbor. As a natural extension to two-player games (a.k.a. bimatrix games), polymatrix games are widely used for multi-agent games in real world scenarios. In this paper we show that the problem of approximating a Nash equilibrium in a polymatrix game within the polynomial precision is PPAD-hard, even in sparse and win-lose ones. This result further challenges the predictability of Nash equilibria as a solution concept in the multi-agent setting. We also propose a simple and efficient algorithm, when the game is further restricted. Together, we establish a new dichotomy theorem for this class of games. It is also of independent interest for exploring the computational and structural properties in Nash equilibria.
UR - http://www.scopus.com/inward/record.url?scp=85128297559&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85128297559
T3 - 35th AAAI Conference on Artificial Intelligence, AAAI 2021
SP - 5557
EP - 5565
BT - 35th AAAI Conference on Artificial Intelligence, AAAI 2021
PB - Association for the Advancement of Artificial Intelligence
T2 - 35th AAAI Conference on Artificial Intelligence, AAAI 2021
Y2 - 2 February 2021 through 9 February 2021
ER -