Multi-player gaming for public transport crowd

Chi Harold Liu*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Besides healthcare applications, multi-player gaming on smart devices is catching more and more attention recently, particularly in public transport environments where people are looking forward to playing rich contextual games while traveling. In this chapter, we will discuss how to enable highly interactive and opportunistic mobile gaming in public transport environments. Our focus is a mobile gaming platform that utilizes both the cloud resource and the crowd resource.

Original languageEnglish
Title of host publicationCyber Physical Systems
Subtitle of host publicationArchitectures, Protocols and Applications
PublisherCRC Press
Pages195-210
Number of pages16
ISBN (Electronic)9781482208986
ISBN (Print)9781482208979
DOIs
Publication statusPublished - 1 Jan 2015

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