Abstract
Besides healthcare applications, multi-player gaming on smart devices is catching more and more attention recently, particularly in public transport environments where people are looking forward to playing rich contextual games while traveling. In this chapter, we will discuss how to enable highly interactive and opportunistic mobile gaming in public transport environments. Our focus is a mobile gaming platform that utilizes both the cloud resource and the crowd resource.
Original language | English |
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Title of host publication | Cyber Physical Systems |
Subtitle of host publication | Architectures, Protocols and Applications |
Publisher | CRC Press |
Pages | 195-210 |
Number of pages | 16 |
ISBN (Electronic) | 9781482208986 |
ISBN (Print) | 9781482208979 |
DOIs | |
Publication status | Published - 1 Jan 2015 |