Investigating the Relationship between Momentary Emotion Self-reports and Head and Eye Movements in HMD-based 360 VR Video Watching

Tong Xue, Abdallah El Ali, Gangyi Ding, Pablo Cesar

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

15 Citations (Scopus)

Abstract

Inferring emotions from Head Movement (HM) and Eye Movement (EM) data in 360 Virtual Reality (VR) can enable a low-cost means of improving users' Quality of Experience. Correlations have been shown between retrospective emotions and HM, as well as EM when tested with static 360 images. In this early work, we investigate the relationship between momentary emotion self-reports and HM/EM in HMD-based 360 VR video watching. We draw on HM/EM data from a controlled study (N=32) where participants watched eight 1-minute 360 emotion-inducing video clips, and annotated their valence and arousal levels continuously in real-time. We analyzed HM/EM features across fine-grained emotion labels from video segments with varying lengths (5-60s), and found significant correlations between HM rotation data, as well as some EM features, with valence and arousal ratings. We show that fine-grained emotion labels provide greater insight into how HM/EM relate to emotions during HMD-based 360 VR video watching.

Original languageEnglish
Title of host publicationExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450380959
DOIs
Publication statusPublished - 8 May 2021
Event2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021 - Virtual, Online, Japan
Duration: 8 May 202113 May 2021

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
Country/TerritoryJapan
CityVirtual, Online
Period8/05/2113/05/21

Keywords

  • 360 video
  • Emotion
  • eye movement
  • head movement
  • virtual reality

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