Investigating the factors that influence technology acceptance of an educational game integrating mixed reality and concept maps

Yu Liu, Yue Liu*, Kang Yue

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

With the rapid development of mobile learning technologies as well as relevant hardware and software platforms, there is a bright prospect for mixed reality (MR) applying in the field of education. However, appropriate knowledge navigation and concept arrangement methods are urgent to diminish students' cognitive load in the virtual learning environment. In this preliminary study, concept maps were selected as scaffolding tools to help students navigate through the MR learning space, and an educational game prototype named MMRCM integrating MR and concept maps was developed to investigate students' technology acceptance about it. Considering the novelty of this new type of MR application, an extended version of the Technology Acceptance Model (TAM) was constructed with the MR game design elements and the concept map usefulness as external factors. A middle school physics experiment using MMRCM was conducted to help students learn the abstract concepts of friction. The evaluation results showed that the model's external factors have significant correlations with both perceived ease of use and perceived usefulness. The findings indicated explicit intention to use MMRCM, which implied that MR gaming and concept maps could be integrated as an effective instructional tool in science education.

Original languageEnglish
Title of host publicationProceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021
EditorsMaiga Chang, Nian-Shing Chen, Demetrios G Sampson, Ahmed Tlili
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages409-413
Number of pages5
ISBN (Electronic)9781665441063
DOIs
Publication statusPublished - Jul 2021
Event21st IEEE International Conference on Advanced Learning Technologies, ICALT 2021 - Virtual, Online, Malaysia
Duration: 12 Jul 202115 Jul 2021

Publication series

NameProceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021

Conference

Conference21st IEEE International Conference on Advanced Learning Technologies, ICALT 2021
Country/TerritoryMalaysia
CityVirtual, Online
Period12/07/2115/07/21

Keywords

  • Concept map
  • Game-based learning (GBL)
  • Mixed reality (MR)
  • Technology acceptance model (TAM)

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