Investigating the factors that influence technology acceptance of an educational game integrating mixed reality and concept maps

Yu Liu, Yue Liu*, Kang Yue

*此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

5 引用 (Scopus)

摘要

With the rapid development of mobile learning technologies as well as relevant hardware and software platforms, there is a bright prospect for mixed reality (MR) applying in the field of education. However, appropriate knowledge navigation and concept arrangement methods are urgent to diminish students' cognitive load in the virtual learning environment. In this preliminary study, concept maps were selected as scaffolding tools to help students navigate through the MR learning space, and an educational game prototype named MMRCM integrating MR and concept maps was developed to investigate students' technology acceptance about it. Considering the novelty of this new type of MR application, an extended version of the Technology Acceptance Model (TAM) was constructed with the MR game design elements and the concept map usefulness as external factors. A middle school physics experiment using MMRCM was conducted to help students learn the abstract concepts of friction. The evaluation results showed that the model's external factors have significant correlations with both perceived ease of use and perceived usefulness. The findings indicated explicit intention to use MMRCM, which implied that MR gaming and concept maps could be integrated as an effective instructional tool in science education.

源语言英语
主期刊名Proceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021
编辑Maiga Chang, Nian-Shing Chen, Demetrios G Sampson, Ahmed Tlili
出版商Institute of Electrical and Electronics Engineers Inc.
409-413
页数5
ISBN(电子版)9781665441063
DOI
出版状态已出版 - 7月 2021
活动21st IEEE International Conference on Advanced Learning Technologies, ICALT 2021 - Virtual, Online, 马来西亚
期限: 12 7月 202115 7月 2021

出版系列

姓名Proceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021

会议

会议21st IEEE International Conference on Advanced Learning Technologies, ICALT 2021
国家/地区马来西亚
Virtual, Online
时期12/07/2115/07/21

指纹

探究 'Investigating the factors that influence technology acceptance of an educational game integrating mixed reality and concept maps' 的科研主题。它们共同构成独一无二的指纹。

引用此