Hyper-casual endless game based dynamic difficulty adjustment system for players replay ability

Zichu Yang, Bowen Sun*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

This work aims to extend the life of hypercasual endless smartphone games, which is one of the most significant problems facing hypercasual games. Almost half of apps available from app stores are mobile games and most are hypercasual games. Among hypercasual games, the most popular types are endless games, which have unique characteristics, including very short play sessions and minimalistic design. However, due to the short play sessions involved, most players stop playing endless games once their skills have reached a certain level or when they cannot improve their skills enough to reach the required goal. Most endless games do not have difficulty levels that can be manipulated by players, and their short play sessions only make this problem worse.

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE International Symposium on Parallel and Distributed Processing with Applications, 2020 IEEE International Conference on Big Data and Cloud Computing, 2020 IEEE International Symposium on Social Computing and Networking and 2020 IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020
EditorsJia Hu, Geyong Min, Nektarios Georgalas, Zhiwei Zhao, Fei Hao, Wang Miao
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages860-866
Number of pages7
ISBN (Electronic)9781665414852
DOIs
Publication statusPublished - Dec 2020
Event18th IEEE International Symposium on Parallel and Distributed Processing with Applications, 10th IEEE International Conference on Big Data and Cloud Computing, 13th IEEE International Symposium on Social Computing and Networking and 10th IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020 - Virtual, Exeter, United Kingdom
Duration: 17 Dec 202019 Dec 2020

Publication series

NameProceedings - 2020 IEEE International Symposium on Parallel and Distributed Processing with Applications, 2020 IEEE International Conference on Big Data and Cloud Computing, 2020 IEEE International Symposium on Social Computing and Networking and 2020 IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020

Conference

Conference18th IEEE International Symposium on Parallel and Distributed Processing with Applications, 10th IEEE International Conference on Big Data and Cloud Computing, 13th IEEE International Symposium on Social Computing and Networking and 10th IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020
Country/TerritoryUnited Kingdom
CityVirtual, Exeter
Period17/12/2019/12/20

Keywords

  • Dynamic difficulty adjustment system
  • Endless game
  • Hypercasual game
  • Level of difficulty
  • Mobile game

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