TY - GEN
T1 - Hyper-casual endless game based dynamic difficulty adjustment system for players replay ability
AU - Yang, Zichu
AU - Sun, Bowen
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/12
Y1 - 2020/12
N2 - This work aims to extend the life of hypercasual endless smartphone games, which is one of the most significant problems facing hypercasual games. Almost half of apps available from app stores are mobile games and most are hypercasual games. Among hypercasual games, the most popular types are endless games, which have unique characteristics, including very short play sessions and minimalistic design. However, due to the short play sessions involved, most players stop playing endless games once their skills have reached a certain level or when they cannot improve their skills enough to reach the required goal. Most endless games do not have difficulty levels that can be manipulated by players, and their short play sessions only make this problem worse.
AB - This work aims to extend the life of hypercasual endless smartphone games, which is one of the most significant problems facing hypercasual games. Almost half of apps available from app stores are mobile games and most are hypercasual games. Among hypercasual games, the most popular types are endless games, which have unique characteristics, including very short play sessions and minimalistic design. However, due to the short play sessions involved, most players stop playing endless games once their skills have reached a certain level or when they cannot improve their skills enough to reach the required goal. Most endless games do not have difficulty levels that can be manipulated by players, and their short play sessions only make this problem worse.
KW - Dynamic difficulty adjustment system
KW - Endless game
KW - Hypercasual game
KW - Level of difficulty
KW - Mobile game
UR - http://www.scopus.com/inward/record.url?scp=85108022795&partnerID=8YFLogxK
U2 - 10.1109/ISPA-BDCloud-SocialCom-SustainCom51426.2020.00133
DO - 10.1109/ISPA-BDCloud-SocialCom-SustainCom51426.2020.00133
M3 - Conference contribution
AN - SCOPUS:85108022795
T3 - Proceedings - 2020 IEEE International Symposium on Parallel and Distributed Processing with Applications, 2020 IEEE International Conference on Big Data and Cloud Computing, 2020 IEEE International Symposium on Social Computing and Networking and 2020 IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020
SP - 860
EP - 866
BT - Proceedings - 2020 IEEE International Symposium on Parallel and Distributed Processing with Applications, 2020 IEEE International Conference on Big Data and Cloud Computing, 2020 IEEE International Symposium on Social Computing and Networking and 2020 IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020
A2 - Hu, Jia
A2 - Min, Geyong
A2 - Georgalas, Nektarios
A2 - Zhao, Zhiwei
A2 - Hao, Fei
A2 - Miao, Wang
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 18th IEEE International Symposium on Parallel and Distributed Processing with Applications, 10th IEEE International Conference on Big Data and Cloud Computing, 13th IEEE International Symposium on Social Computing and Networking and 10th IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020
Y2 - 17 December 2020 through 19 December 2020
ER -