Abstract
In this article, we consider a discrete-time Nash equilibrium (NE) seeking problem for graphic game subject to disturbances. For the first-order dynamics, the discrete-time outlier-resistant extended state observer (ESO)-based game strategy is proposed to enable the players to estimate the disturbances under effect of anomaly measurements and then compensate them. An event-triggered mechanism is applied between adjacent players to reduce the frequency of communication. The convergence of the outlier-resistant ESO and control strategy is presented. Moreover, the upper bound of <inline-formula> <tex-math notation="LaTeX">$\epsilon$</tex-math> </inline-formula>-NE solution deviating from the unique point of nominal system is given analytically. Then, the addressed issues are extended to high-order game systems. The NE seeking-based control strategy for each player is designed such that the equilibrium point converges to the <inline-formula> <tex-math notation="LaTeX">$\epsilon$</tex-math> </inline-formula>-NE which is also analytically calculated. Finally, in order to verify the effectiveness of the proposed game strategy, an example of satellite system is given.
Original language | English |
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Pages (from-to) | 1-13 |
Number of pages | 13 |
Journal | IEEE Transactions on Cybernetics |
DOIs | |
Publication status | Accepted/In press - 2024 |
Keywords
- Cost function
- Estimation error
- Event-triggered mechanism
- Games
- Graphics
- Nash equilibrium (NE) seeking
- Observers
- Pollution measurement
- Upper bound
- graphic game
- outlier-resistant extended state observer (ESO)