Evaluating visual discomfort in stereoscopic projection-based CAVE system with a close viewing distance

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Abstract

As one of popular immersive Virtual Reality (VR) systems, stereoscopic cave automatic virtual environment (CAVE) system is typically consisted of 4 to 6 3m-by-3m sides of a room made of rear-projected screens. While many endeavors have been made to reduce the size of the projection-based CAVE system, the issue of asthenopia caused by lengthy exposure to stereoscopic images in such CAVE with a close viewing distance was seldom tangled. In this paper, we propose a light-weighted approach which utilizes a convex eyepiece to reduce visual discomfort induced by stereoscopic vision. An empirical experiment was conducted to examine the feasibility of convex eyepiece in a large depth of field (DOF) at close viewing distance both objectively and subjectively. The result shows the positive effects of convex eyepiece on the relief of eyestrain.

Original languageEnglish
Title of host publicationThree-Dimensional Imaging, Visualization, and Display 2015
EditorsBahram Javidi, Jung-Young Son
PublisherSPIE
ISBN (Electronic)9781628416114
DOIs
Publication statusPublished - 2015
EventThree-Dimensional Imaging, Visualization, and Display 2015 - Baltimore, United States
Duration: 20 Apr 201521 Apr 2015

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume9495
ISSN (Print)0277-786X
ISSN (Electronic)1996-756X

Conference

ConferenceThree-Dimensional Imaging, Visualization, and Display 2015
Country/TerritoryUnited States
CityBaltimore
Period20/04/1521/04/15

Keywords

  • Accommodation and convergence conflict
  • Usability study
  • Visual discomfort
  • Visual perception

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