Design of object-oriented universal particle system

Hong Wei Wang*, Yue Liu, Yong Tian Wang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Particle system can be used to simulate 3D complex objects in the natural environment. The design of a universal particle system can greatly improve the efficiency of a particle system and present realistic effect to fulfill the demand for immersion in Virtual Reality within the capacity of the performance of computers. A universal particle system was designed which realized the common interface for dynamic switch between the different objects and different states of an object. Several key technologies were discussed and the simulation effect of the proposed particle system is realistic and can reach the requirements of being real-time.

Original languageEnglish
Pages (from-to)46-48+51
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume18
Issue numberSUPPL.
Publication statusPublished - Aug 2006

Keywords

  • Object-oriented
  • Particle system
  • Simulation
  • Universal

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