Client Game Valuation Method Based on Social Network

Bowen Sun, Yi Wu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The world of mouth(WOM) plays a fundamental role in game consumer decision-making process and further influences game companies' future revenue. However, when estimating the value of a game project, the traditional way is NPV, which assumes that the future revenue is statistic and can be represented by history games' revenue. Such method is inaccurate because future revenue is dynamic. So instead of NPV, this article combines real option financial model with WOM to provide a better method to investigate how game projects' value is influenced by WOM. And such new valuation method offers more constructive investment advice.

Original languageEnglish
Title of host publicationProceedings - 2017 IEEE International Conference on Internet of Things, IEEE Green Computing and Communications, IEEE Cyber, Physical and Social Computing, IEEE Smart Data, iThings-GreenCom-CPSCom-SmartData 2017
EditorsYulei Wu, Geyong Min, Nektarios Georgalas, Ahmed Al-Dubi, Xiaolong Jin, Laurence T. Yang
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages270-273
Number of pages4
ISBN (Electronic)9781538630655
DOIs
Publication statusPublished - 2 Jul 2017
EventJoint 10th IEEE International Conference on Internet of Things, iThings 2017, 13th IEEE International Conference on Green Computing and Communications, GreenCom 2017, 10th IEEE International Conference on Cyber, Physical and Social Computing, CPSCom 2017 and the 3rd IEEE International Conference on Smart Data, Smart Data 2017 - Exeter, United Kingdom
Duration: 21 Jun 201723 Jun 2017

Publication series

NameProceedings - 2017 IEEE International Conference on Internet of Things, IEEE Green Computing and Communications, IEEE Cyber, Physical and Social Computing, IEEE Smart Data, iThings-GreenCom-CPSCom-SmartData 2017
Volume2018-January

Conference

ConferenceJoint 10th IEEE International Conference on Internet of Things, iThings 2017, 13th IEEE International Conference on Green Computing and Communications, GreenCom 2017, 10th IEEE International Conference on Cyber, Physical and Social Computing, CPSCom 2017 and the 3rd IEEE International Conference on Smart Data, Smart Data 2017
Country/TerritoryUnited Kingdom
CityExeter
Period21/06/1723/06/17

Keywords

  • B-S Real Option Model
  • PVAR
  • WOM

Fingerprint

Dive into the research topics of 'Client Game Valuation Method Based on Social Network'. Together they form a unique fingerprint.

Cite this