Building ar-based optical experiment applications in a VR course

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

The demand for VR courses in universities is growing since VR technology is widely used in industry, entertainment, and education today. Traditional lectures and exercises have problems in motivating and engaging students, especially non-CS-majors. We design a VR course with a teamwork project assignment for Opto-Electronic Engineering undergraduates, providing them with project-based learning (PBL) experience. The task requires three students to group a team to build an AR-based optical experiment application over the course, aiming to develop students' practical engineering ability. The process of the project consists of three main stages: Preparation, designing and implementing. We also evaluate students' work from different aspects and survey to analyze the students' attitude toward the project.

Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1225-1226
Number of pages2
ISBN (Electronic)9781728113777
DOIs
Publication statusPublished - Mar 2019
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019

Publication series

Name26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Country/TerritoryJapan
CityOsaka
Period23/03/1927/03/19

Keywords

  • Augmented reality
  • Higher education
  • Optical experiment
  • Teamwork

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