An auxiliary training method for single-player badminton

Tianyu Huang*, Yihao Li, Wentao Zhu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

Aiming at the simulation training of badminton movement, this paper proposes a method of adjusting the deflection angle of the limbs based on monocular video movement reconstruction. The confidence and recognition rate were used to judge the effect of gesture recognition by detecting the key joints and their connections. We extracted depth information based on a residual learning full convolutional network and realized monocular video depth estimation. We also designed a neural network regressor to reconstruct 3D motions. The method was verified by comparing the motion capture data with 3D motion data generated by the monocular video.

Original languageEnglish
Title of host publicationICCSE 2021 - IEEE 16th International Conference on Computer Science and Education
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages441-446
Number of pages6
ISBN (Electronic)9781665414685
DOIs
Publication statusPublished - 17 Aug 2021
Event16th IEEE International Conference on Computer Science and Education, ICCSE 2021 - Lancaster, United Kingdom
Duration: 17 Aug 202121 Aug 2021

Publication series

NameICCSE 2021 - IEEE 16th International Conference on Computer Science and Education

Conference

Conference16th IEEE International Conference on Computer Science and Education, ICCSE 2021
Country/TerritoryUnited Kingdom
CityLancaster
Period17/08/2121/08/21

Keywords

  • Auxiliary training
  • Deep learning
  • Monocular 3D motion reconstruction
  • Motion capture

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