Affordance Maintenance-Based 3D Scene Synthesis for Immersive Mixed Reality

Haiyan Jiang, Dongdong Weng*, Xiaonuo Dongye

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

With the explosion of head-mounted displays into the commercial market, immersive scenes are being used in many applications, e.g., training and entertainment. As these applications are usually used indoors, the user would suffer from safety and immersion issues when immersed in a virtual scene. Therefore, we propose a 3D synthesis method that synthesizes the 3D scene according to the affordance of physical objects in the situated physical environment and the intention of the user. The results show that virtual objects in synthetic scenes have the same affordances as physical objects in the real world and can provide interaction medium and feedback to the situated user and avoid collisions.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages805-806
Number of pages2
ISBN (Electronic)9798350374490
DOIs
Publication statusPublished - 2024
Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
Duration: 16 Mar 202421 Mar 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference

Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Country/TerritoryUnited States
CityOrlando
Period16/03/2421/03/24

Keywords

  • Human computer interaction (HCI)
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Interaction paradigms
  • Mixed / augmented reality; Human-centered computing
  • Virtual reality

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