A GPU based topology-preserving LOD model of trees

Zhao Xing*, Hu Jingjing

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present a model to represent and render tree organs by tightly integrating polygon, point and line primitives. While points and line segments are used to produce the coarser LODs of tree organs, polygons are used to ensure the quality of the finer LODs of these organs. Hence the algorithm can accelerate the rendering of tree geometry by using only a limited percentage of primitives but with good visual quality. Besides, the recently introduced geometry shader of GPU is applied to dynamically construct tree geometry in parallel, and a hierarchical data structure is created for smoothly changing the geometrical representation of tree to the desired number of primitives. Due to keep the topological relations between organs, this topology-preserving simplification algorithm can also be easily used to simulate tree self-pruning, wind sway and other kinds of deformations.

Original languageEnglish
Title of host publicationProceedings of the IADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2009, CGVCVIP 2009. Part of the IADIS MCCSIS 2009
Pages255-260
Number of pages6
Publication statusPublished - 2009
EventIADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2009, CGVCVIP 2009. Part of the IADIS Multi Conference on Computer Science and Information Systems, MCCSIS 2009 - Algarve, Portugal
Duration: 20 Jun 200922 Jun 2009

Publication series

NameProceedings of the IADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2009, CGVCVIP 2009. Part of the IADIS MCCSIS 2009

Conference

ConferenceIADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2009, CGVCVIP 2009. Part of the IADIS Multi Conference on Computer Science and Information Systems, MCCSIS 2009
Country/TerritoryPortugal
CityAlgarve
Period20/06/0922/06/09

Keywords

  • Graphics processing unit
  • Level of detail
  • Plant modeling
  • Rendering

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