The en-survival game: An environmental game for residential accommodation

Panagiotis Petridis*, Atif Hussain, Georgina Wernham, Ian Dunwell, Ashish Shukla, Shuli Liu, Rosie Day, Obiajulu Iweka, Mark R. Gaterell, Victoria L. Brown, Nicholas Adams, Dan Horst, Petros Lameras

*此作品的通讯作者

科研成果: 书/报告/会议事项章节章节同行评审

摘要

The significance of using games for educational purposes is well documented in the literature. It has been argued that serious games can draw more engagement and user attention to topics when compared to conventional web or print media, including concepts around energy education. The Smarter Household project has deployed an energy indoor health monitoring system in 19 UK social housing units, utilizing internet technologies to connect the end-user through tablet devices to multiple interventions (dashboard visualization, application of gamification and serious game). The serious game aimed to help residents understand their energy consumption while stimulating energy-efficient behaviors toward managing indoor conditions via in-game decisions. This chapter presents our preliminary findings relating to the serious game as an intervention across the 19 households. The game demonstrates potential value to trial participants in terms of how to apply the lessons learned from the in-game scenarios to their everyday activities.

源语言英语
主期刊名Transforming Society and Organizations through Gamification
主期刊副标题From the Sustainable Development Goals to Inclusive Workplaces
出版商Springer International Publishing
87-106
页数20
ISBN(电子版)9783030682071
ISBN(印刷版)9783030682064
DOI
出版状态已出版 - 7 5月 2021

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