Reach-Avoid Games with a Time Limit and Detection Range: A Geometric Approach

Xi Chen, Jianqiao Yu*, Kang Niu, Di Yang, Jiaxun Li

*此作品的通讯作者

科研成果: 期刊稿件文章同行评审

摘要

The reach-avoid game theory is an ideal tool to handle the conflicts among intelligent agents and has been previously studied assuming full state information and no time limits on the players in the past decades. In this article, we extend the problem by requiring the defender to detect the attacker and adding maximum operation time constraints to the attacker. The attacker aims to reach the target region without being captured or reaching its time limit. The defender can employ strategies to intercept the attacker only when the attacker is detected. A geometric method is proposed to solve this game qualitatively. By analyzing the geometric property of the Apollonian circle and the detection range, we give the barrier under the condition that the attacker is initially detected and the attacker's shortest route which guarantees its arrival at the target region when it is initially outside the detection range. Then, a barrier that separates the game space into two respective winning regions of the players is constructed based on the shortest route and the time limit of the attacker. The main contributions of this work are that this paper provides the first attempt to introduce the abovementioned two concepts simultaneously, which makes the game more practical, and we provide the complete solution of the game in all possible situations.

源语言英语
文章编号9954014
期刊Complexity
2022
DOI
出版状态已出版 - 2022

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