Physically based collision response in virtual assembly

Weiwei Hou*, Jianhua Liu, Ruxin Ning

*此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Evaluating the design of products using virtual assembly during the early stages of design not only decreases the impact of design modifications on final products, but also eliminates the time, cost, and material associated with construction of physical prototypes. Realistic part interaction is an important component of an effective virtual assembly application. Different form physically based animation, parts could not move freely because they are always constrained by hand during assembly process. So hand-part interaction should be taken into account when modeling part interaction. A novel method which could handle part interaction under the constraint of hand is proposed. A compliant approaches was implemented to model interaction between parts while finite displacement flexible constrain was dynamics constructed to restrict the motion of part. This method could achieve much more realistic part movement in assembly simulation than those methods which consider part interaction only. Experiment shows that this method could greatly enhance assembly operation in virtual assembly.

源语言英语
主期刊名International Technology and Innovation Conference 2009, ITIC 2009
版本556 CP
DOI
出版状态已出版 - 2009
活动International Technology and Innovation Conference 2009, ITIC 2009 - Xi'an, 中国
期限: 12 10月 200914 10月 2009

出版系列

姓名IET Conference Publications
编号556 CP
2009

会议

会议International Technology and Innovation Conference 2009, ITIC 2009
国家/地区中国
Xi'an
时期12/10/0914/10/09

指纹

探究 'Physically based collision response in virtual assembly' 的科研主题。它们共同构成独一无二的指纹。

引用此