Multi-player gaming for public transport crowd

Chi Harold Liu*

*此作品的通讯作者

科研成果: 书/报告/会议事项章节章节同行评审

摘要

Besides healthcare applications, multi-player gaming on smart devices is catching more and more attention recently, particularly in public transport environments where people are looking forward to playing rich contextual games while traveling. In this chapter, we will discuss how to enable highly interactive and opportunistic mobile gaming in public transport environments. Our focus is a mobile gaming platform that utilizes both the cloud resource and the crowd resource.

源语言英语
主期刊名Cyber Physical Systems
主期刊副标题Architectures, Protocols and Applications
出版商CRC Press
195-210
页数16
ISBN(电子版)9781482208986
ISBN(印刷版)9781482208979
DOI
出版状态已出版 - 1 1月 2015

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