摘要
There is a big gap between the WIMP interface animation design tools and virtual environment (VE) animation design platforms. The current animations in virtual environments lack the capability of adaptation, and adaptive animation design processes are programming based development with a great difficulty. These problems vastly limit the animation applications in virtual environments. This paper aims at putting forward an innovative animation construction strategy and methods to cope with these problems.
源语言 | 英语 |
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主期刊名 | GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings |
编辑 | Paul Richard, Julien Pettre, Jose Braz |
出版商 | SciTePress |
页 | 356-361 |
页数 | 6 |
ISBN(电子版) | 9789897580871 |
出版状态 | 已出版 - 2015 |
活动 | 10th International Conference on Computer Graphics Theory and Applications, GRAPP 2015 - Berlin, 德国 期限: 11 3月 2015 → 14 3月 2015 |
出版系列
姓名 | GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings |
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会议
会议 | 10th International Conference on Computer Graphics Theory and Applications, GRAPP 2015 |
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国家/地区 | 德国 |
市 | Berlin |
时期 | 11/03/15 → 14/03/15 |
指纹
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Cheng, C., & Li, L. (2015). Adaptive animation design method for virtual environments. 在 P. Richard, J. Pettre, & J. Braz (编辑), GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings (页码 356-361). (GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings). SciTePress.