A three-level motion texture for human motion modeling

Tianyu Huang*, Fengxia Li, Shouyi Zhan

*此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

A three-level motion texture is proposed to model complex human motion that is statistically similar to the original motion data. The three-level structure, namely moton index, moton and moton distribution, is defined to synthesize motions. To describe the continuous and non-linear dynamics of human motion, the motion texture is modeled by a Non-Stationary Switching Linear Dynamic System (NS-SLDS), which improves the Switching Linear Dynamic System (SLDS) by non-stationary functions. A BSK-tree (Binary Key-pose Splitting Tree) retrieval method applied in motons supplies the ability to access data in frame-level. Thus the motion texture can be manipulated at three different levels, by retrieving key-frame in specific moton, by changing the details of a specific motion at the moton-level and by designing a new choreography at the distribution-level. In motion synthesis experiments, the proposed approach was proved flexible and effective.

源语言英语
主期刊名2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2006
2270-2275
页数6
DOI
出版状态已出版 - 2006
活动2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2006 - Beijing, 中国
期限: 9 10月 200615 10月 2006

出版系列

姓名IEEE International Conference on Intelligent Robots and Systems

会议

会议2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2006
国家/地区中国
Beijing
时期9/10/0615/10/06

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引用此

Huang, T., Li, F., & Zhan, S. (2006). A three-level motion texture for human motion modeling. 在 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2006 (页码 2270-2275). 文章 4058724 (IEEE International Conference on Intelligent Robots and Systems). https://doi.org/10.1109/IROS.2006.282631