VCoach: Enabling Personalized Boxing Training in Virtual Reality

Hao Chen*, Yujia Wang, Wei Liang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Citations (Scopus)

Abstract

We propose a training system in virtual reality, VCoach, automati-cally generating interactive and personalized boxing training drills for individual trainees. The training drill is generated in real-time based on the trainee's updated performance observed through wear-able VR devices, including punch speed, reaction time, and punch pose. The training drill is visualized as a sequence of target points on a virtual heavy bag and the corresponding punch motion, as well as the performance feedback. Our experiments show that VCoach can generate personalized training drills to help trainees improve skills efficiently.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages546-547
Number of pages2
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/2216/03/22

Keywords

  • Human-centered computing-Visualization-Visualization design and evaluation methods

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