The effect of two different types of human-computer interactions on user's emotion in virtual counseling environment

Ziqi Tu, Dongdong Weng, Dewen Cheng, Ruiying Shen, Hui Fang, Yihua Bao

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Previous studies have suggested that different types of human-computer interactions (HCI) have different impact on use's emotional responses in virtual environment. In this study, we investigat the effects of two different types of HCI, including controller-based interaction and speech-based interaction, on user's emotion in a virtual counseling environment. To achieve this end, we first develop a virtual counseling environment which enable each participant acted as a counselor to help a depressed virtual woman. We then assess the emotional intensity of each participant after they experienced 20-30 minutes' consultation in either controller-based or speech-based interaction condition. Our results show that, although there is no significant difference in emotional intensity between two different interaction conditions, participants in speech-based condition show relatively stronger emotion than these in controller-based condition.

Original languageEnglish
Title of host publicationAdjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages217-221
Number of pages5
ISBN (Electronic)9781728147659
DOIs
Publication statusPublished - Oct 2019
Event18th IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019 - Beijing, China
Duration: 14 Oct 201918 Oct 2019

Publication series

NameAdjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019

Conference

Conference18th IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019
Country/TerritoryChina
CityBeijing
Period14/10/1918/10/19

Keywords

  • Sound based input
  • User studies
  • Virtual reality

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