Study on the application of two-dimensional code in mobile augmented reality

Zhenwen Gui*, Yongtian Wang, Yue Liu, Jing Chen

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

8 Citations (Scopus)

Abstract

In this paper, a new mobile augmented reality system based on two-dimensional code is proposed. This system is designed to compensate the shortcoming existing in current mobile augmented reality applications that only a small number of objects can be identified and tracked in real-time, hence they can not be used in large-scale scenes for mobile users. Utilizing functions of mass content coding and rapid positioning of the two-dimensional code, the identification and tracking of objects in large-scale scenes are achieved. Additionally, to reduce the delay of downloading 3D models from the server, 3D models are stored in a local SQLite data container on mobile device and used for rendering locally. Experimental results show that the proposed method effectively identified a large number of objects and achieved fast tracking. Furthermore, the proposed method does not require server to participate in the fusion of virtual scenes and real scenes.

Original languageEnglish
Pages (from-to)34-39
Number of pages6
JournalJisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
Volume26
Issue number1
Publication statusPublished - Jan 2014

Keywords

  • Augmented reality
  • Mobile augmented reality
  • Smartphone
  • Two-dimensional code recognition

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