Research on real time simulation of brittle objects fracturing

Quan Yu Wang*, Qing Mi, Xin Liu

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Based on the analysis of brittle objects fragmentation in the real world, a new approach was proposed to simulate realtime fracturing effect in the virtual environment. Brittle objects were represented by triangular surface mesh model and the triangles were stored in a BSP tree structure in order to achieve rapid classification and retrieval. Plane was used to cut the model, then the polygons were reconstructed and a new complete triangular model was generated. Position, speed and angle of each preprocessed triangle were initialized in order to achieve real-time simulation, and collision detection was hired to avoid penetration of each fragment.

Original languageEnglish
Pages (from-to)30-34
Number of pages5
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume24
Issue number1
Publication statusPublished - Jan 2012

Keywords

  • BSP tree
  • Collision detection
  • Fragment
  • Polygon clipping
  • Simulation

Fingerprint

Dive into the research topics of 'Research on real time simulation of brittle objects fracturing'. Together they form a unique fingerprint.

Cite this