Representation and storage of 3D geometry in virtual reality development tools

Yi Chen*, Shou Yi Zhan, Hong Yi Su

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

A 3D geometry model and storage structure that can describe multi-part composite objects for simulation-oriented virtual reality toolkit (SVRT) are presented. Use is made of boundary representation that includes multi-level organization structure and multi-level coordinate system in describing the geometrical object and binary-tree data structure is used to store it. It is implemented with VC++ and OpenGL. The model and storage structure presented can describe the shape and visual characteristics (such as material, texture) of complex 3D objects accurately, and are easy to read, write and draw. It resolves the problem that a single-part model cannot implemente the complex behavior of 3D objects, conforms the requirement of SVRT, and can also be used in general VR systems.

Original languageEnglish
Pages (from-to)96-100
Number of pages5
JournalBeijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology
Volume21
Issue number1
Publication statusPublished - 2001

Keywords

  • Development tools
  • Geometry model
  • Storage structure
  • Virtual-reality

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