Abstract
Due to its natural and fast characteristics, eye tracking, as a novel input modality, has been widely used in head-mounted displays for interaction. However, because of the inadvertent jitter of eyes and limitations of eye tracking devices, the eye-based selection often performs poorly in accuracy and stability compared with other input modalities, especially for small targets. To address this issue, we built a likelihood model by modeling the gaze point distribution and then combined it with Bayesian rules to infer the intended target from the perspective of probability as an alternative to the traditional selection criteria based on boundary judgment. Our investigation shows that using our model improves the selection performance significantly over the conventional ray-casting selection method and using the existing optimal likelihood model, especially in the selection of small targets.
Original language | English |
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Pages (from-to) | 25069-25081 |
Number of pages | 13 |
Journal | Neural Computing and Applications |
Volume | 35 |
Issue number | 36 |
DOIs | |
Publication status | Published - Dec 2023 |
Keywords
- Augmented reality
- Eye tracking
- Gaze interaction
- Virtual reality