Kick skill based on fuzzy inference and its Implementation in RoboCup

Jun Feng Liu*, Yang Gu, Xue Mei Ren

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

A new heuristic searching algorithm based on fuzzy evaluation is proposed to solve the kick problem in RoboCup. With the help of discrete position of kickable area, fuzzy inference system is used to evaluate ball movement costs between two discrete positions. Accordingly, fuzzy rules are finally taken as knowledge to find a possible route, and searching algorithm is used to find the best kick sequence to reach the expected target velocity.

Original languageEnglish
Pages (from-to)571-575
Number of pages5
JournalBeijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology
Volume23
Issue number5
Publication statusPublished - Oct 2003

Keywords

  • Fuzzy inference system
  • Heuristic searching algorithm
  • Reinforcement learning

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