GMP-SLAM: A real-time RGB-D SLAM in Dynamic Environments using GPU Dynamic Points Detection Method

Zhanming Hu*, Hao Fang, Rui Zhong*, Shaozhun Wei*, Bochen Xu*, Lihua Dou*

*Corresponding author for this work

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Abstract

Simultaneous Localization and Mapping (SLAM) is a fundamental technology for robotics. Vision-based SLAM has been developed for many years, but it is still difficult for SLAM system to handle dynamic environments. In this paper, we present GMP-SLAM, a real-time RGB-D SLAM system for highly dynamic environments with the help of GPU Grid Map Projection- a GPU dynamic points detection method we design. SLAM is a time-sensitive system for robotics, and it is hard to reach real time, especially in dynamic environments because it is necessary to track moving objects and it takes a lot of time. GMP-SLAM is based on ORB-SLAM2, which is one of the best feature-based SLAM frameworks and can reach real time just in CPU. But ORB-SLAM2 cannot handle highly dynamic environments very well, and most work focus on tracking moving objects with a neural network, which cannot reach real time even with the help of GPU. To solve real-time problem, we propose an all-in-parallel dynamic points detection framework for visual simultaneous localization and mapping (VSLAM) in dynamic environments based on 3D occupancy grid maps. Our SLAM system can provide not only higher trajectory accuracy but also a 3D grid map for navigation. We test our SLAM system in our real-world datasets we record and get higher trajectory accuracy than ORB-SLAM2. At the same time, our system can run nearly in 20Hz, which is much better than existing VSLAM framework in dynamic environments.

Original languageEnglish
Title of host publicationIFAC-PapersOnLine
EditorsHideaki Ishii, Yoshio Ebihara, Jun-ichi Imura, Masaki Yamakita
PublisherElsevier B.V.
Pages5033-5040
Number of pages8
Edition2
ISBN (Electronic)9781713872344
DOIs
Publication statusPublished - 1 Jul 2023
Event22nd IFAC World Congress - Yokohama, Japan
Duration: 9 Jul 202314 Jul 2023

Publication series

NameIFAC-PapersOnLine
Number2
Volume56
ISSN (Electronic)2405-8963

Conference

Conference22nd IFAC World Congress
Country/TerritoryJapan
CityYokohama
Period9/07/2314/07/23

Keywords

  • Dynamic point detection
  • GPU
  • Map building
  • SLAM

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Hu, Z., Fang, H., Zhong, R., Wei, S., Xu, B., & Dou, L. (2023). GMP-SLAM: A real-time RGB-D SLAM in Dynamic Environments using GPU Dynamic Points Detection Method. In H. Ishii, Y. Ebihara, J. Imura, & M. Yamakita (Eds.), IFAC-PapersOnLine (2 ed., pp. 5033-5040). (IFAC-PapersOnLine; Vol. 56, No. 2). Elsevier B.V.. https://doi.org/10.1016/j.ifacol.2023.10.1282