Abstract
There are few negative effects to make people discomfort using virtual reality systems. In this paper, we investigated the effects of visual fatigue when wearing head-mounted displays (HMD) and compared the results with those from the smartphones. Forty subjects were recruited and divided into two different groups. The visual fatigue scale was measured to assess the subjects' performance. The results indicated that visual fatigue caused by the conflict of focal distance and vergence distance was less severe than visual fatigue caused by long-term focus without accommodation.
Original language | English |
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Title of host publication | 2017 IEEE Virtual Reality, VR 2017 - Proceedings |
Publisher | IEEE Computer Society |
Pages | 249-250 |
Number of pages | 2 |
ISBN (Electronic) | 9781509066476 |
DOIs | |
Publication status | Published - 4 Apr 2017 |
Event | 19th IEEE Virtual Reality, VR 2017 - Los Angeles, United States Duration: 18 Mar 2017 → 22 Mar 2017 |
Publication series
Name | Proceedings - IEEE Virtual Reality |
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Conference
Conference | 19th IEEE Virtual Reality, VR 2017 |
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Country/Territory | United States |
City | Los Angeles |
Period | 18/03/17 → 22/03/17 |
Keywords
- H.1.2 [Information System]: Users/Machine system
- Human factors
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Guo, J., Weng, D., Been-Lirn Duh, H., Liu, Y., & Wang, Y. (2017). Effects of using HMDs on visual fatigue in virtual environments. In 2017 IEEE Virtual Reality, VR 2017 - Proceedings (pp. 249-250). Article 7892270 (Proceedings - IEEE Virtual Reality). IEEE Computer Society. https://doi.org/10.1109/VR.2017.7892270