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Lin Jia
School of Management
h-index
516
Citations
10
h-index
Calculated based on number of publications stored in Pure and citations from Scopus
2013
2024
Research activity per year
Overview
Fingerprint
Network
Research output
(23)
Fingerprint
Dive into the research topics where Lin Jia is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
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Computer Science
Acceptance Rate
25%
Aging Population
25%
Behavioral Intention
25%
Business Analytics
5%
Cell Phone
25%
Cell Phone Usage
12%
Coding Technique
25%
Collected Data
25%
Conceptual Model
25%
e-Commerce
50%
Healthcare Industry
25%
Information Quality
50%
Information Searching
8%
Information Technology
50%
Learning Process
25%
mobile commerce
16%
Mobile Device
25%
mobile service
25%
Negative Impact
25%
Online Customer
50%
Online Survey
25%
Persuasive Communication
12%
Positive Experience
50%
Positive Relationship
58%
Practical Implication
33%
Questionnaire Survey
25%
Rapid Development
8%
Research Topic
25%
Shopping Online
25%
Social Knowledge
5%
Structural Hole
12%
Team Performance
25%
Technology Usage
25%
User Awareness
25%
User Interface Design
25%
User Preference
25%
Social Sciences
Action Learning
25%
Big Data
30%
Buying Groups
25%
Competitive Advantage
5%
Consumer Intention
25%
Consumer Satisfaction
25%
Consumers
37%
Content Analysis
10%
Data Analytics
5%
Decision Making
25%
Decision-Making Process
10%
Developing Countries
25%
Diffusion of Technology
5%
e-Commerce
25%
Environmental Scanning
25%
Grounded Theory
25%
Information Searching
6%
Institutional Theory
5%
Job Performance
10%
Job Satisfaction
10%
Knowledge Sharing
30%
Learning Theory
6%
Online Survey
12%
Organizations
25%
Personnel
25%
Psychological Contract
50%
Research Topic
25%
Signaling Theory
12%
Social Capital
12%
Social Capital Theory
7%
Testing
5%
Young Adults
25%
Economics, Econometrics and Finance
Action Learning
25%
Business Environment
25%
Commerce
20%
Consumer Attitude
70%
Consumer Credit
25%
Crowdfunding
25%
Developing Countries
25%
Diffusion of Innovation
25%
Dynamic Capabilities
25%
e-Commerce
25%
Electronic Money
100%
Implicit Contracts
50%
Industry
25%
Job Performance
20%
Job Satisfaction
20%
Learning Process
25%
Principal Components
12%
Social Capital Theory
15%
User Preference
25%