TY - JOUR
T1 - Tactile Perceptual Thresholds of Electrovibration in VR
AU - Zhao, Lu
AU - Liu, Yue
AU - Song, Weitao
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/5/1
Y1 - 2021/5/1
N2 - Haptic sensation plays an important role in providing physical information to users in both real environments and virtual environments. To produce high-fidelity haptic feedback, various haptic devices and tactile rendering methods have been explored in myriad scenarios, and perception deviation between a virtual environment and a real environment has been investigated. However, the tactile sensitivity for touch perception in a virtual environment has not been fully studied; thus, the necessary guidance to design haptic feedback quantitatively for virtual reality systems is lacking. This paper aims to investigate users’ tactile sensitivity and explore the perceptual thresholds when users are immersed in a virtual environment by utilizing electrovibration tactile feedback and by generating tactile stimuli with different waveform, frequency and amplitude characteristics. Hence, two psychophysical experiments were designed, and the experimental results were analyzed. We believe that the significance and potential of our study on tactile perceptual thresholds can promote future research that focuses on creating a favorable haptic experience for VR applications.
AB - Haptic sensation plays an important role in providing physical information to users in both real environments and virtual environments. To produce high-fidelity haptic feedback, various haptic devices and tactile rendering methods have been explored in myriad scenarios, and perception deviation between a virtual environment and a real environment has been investigated. However, the tactile sensitivity for touch perception in a virtual environment has not been fully studied; thus, the necessary guidance to design haptic feedback quantitatively for virtual reality systems is lacking. This paper aims to investigate users’ tactile sensitivity and explore the perceptual thresholds when users are immersed in a virtual environment by utilizing electrovibration tactile feedback and by generating tactile stimuli with different waveform, frequency and amplitude characteristics. Hence, two psychophysical experiments were designed, and the experimental results were analyzed. We believe that the significance and potential of our study on tactile perceptual thresholds can promote future research that focuses on creating a favorable haptic experience for VR applications.
KW - Tactile perception
KW - electrovibration electrovibration
KW - perceptual threshold
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85103256621&partnerID=8YFLogxK
U2 - 10.1109/TVCG.2021.3067778
DO - 10.1109/TVCG.2021.3067778
M3 - Article
C2 - 33750706
AN - SCOPUS:85103256621
SN - 1077-2626
VL - 27
SP - 2618
EP - 2626
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 5
ER -