Simulation Platform for USV Path Planning based on Unity3D and A∗ Algorithm

Zhiguo Zhou, Xu He, Lisheng Xu, Chong Qu

科研成果: 书/报告/会议事项章节会议稿件同行评审

7 引用 (Scopus)

摘要

Unmanned surface vehicle (USV) path planning is the key technology of USV research. However, the simulation of USV path planning is costly and risky. Plenty of existing simulation environments simplify water surface environments and USV model, increasing the gap between simulations and actual experiments. In this paper, we will introduce our newly developed Unity3D/Microsoft Visual Studio (VS) simulation platform for USV path planning. In Unity3D server, a virtual water surface environment is built for USV navigation. In VS client, A∗ path planning algorithm is implemented. Data transmission between Unity3D and VS is implemented through TCP/IP protocol. Besides, a 2d lidar sensor is modeled in Unity3D to detect local obstacles and used for static local obstacle avoidance. Finally, optimal and collision-free USV path planning can be realized in our simulation platform. The virtual water surface environment, lidar modeling and socket communication can make USV path planning simulations fit well with actual experiments.

源语言英语
主期刊名ICSIDP 2019 - IEEE International Conference on Signal, Information and Data Processing 2019
出版商Institute of Electrical and Electronics Engineers Inc.
ISBN(电子版)9781728123455
DOI
出版状态已出版 - 12月 2019
活动2019 IEEE International Conference on Signal, Information and Data Processing, ICSIDP 2019 - Chongqing, 中国
期限: 11 12月 201913 12月 2019

出版系列

姓名ICSIDP 2019 - IEEE International Conference on Signal, Information and Data Processing 2019

会议

会议2019 IEEE International Conference on Signal, Information and Data Processing, ICSIDP 2019
国家/地区中国
Chongqing
时期11/12/1913/12/19

指纹

探究 'Simulation Platform for USV Path Planning based on Unity3D and A∗ Algorithm' 的科研主题。它们共同构成独一无二的指纹。

引用此